codingdave 40 minutes ago

> Programmers are known to not have a strong suit for art related disciplines

Full stop. There are quite a few coders with artistic talents. And even if some specific individual does not have such talent, they are allowed to have their own taste - we do not need to train ourselves to mimic other people's preferences.

  • zwnow 8 minutes ago

    Gotta agree, I used to draw portraits before I started programming a few years ago... For reference, my last ever portrait: https://imgur.com/a/sEQiLu4

    I also know plenty of programmers who are great musicians. Programming itself is creative work... Completely lost interest in art due to AI though.

itomato 5 minutes ago

They’re your pixels for your project, not some conformation challenge.

Daub 2 hours ago

To these fine tips I would add: ‘test on as many devices as you are reasonably able’. Something can look fine on your laptop but lousy on the platform for which you are aiming to disseminate.

  • spankibalt an hour ago

    > "[...] I would add: ‘test on as many devices as you are reasonably able’."

    Testing on a reasonable amount of different screens (and software-based filters etc.) is excellent advice for too many people forget this. Of course that's also always a money, time or motivation (goal) question...

spankibalt an hour ago

These are just incredibly basic, and oft repeated, pixel art 101 guidelines. And, quite frankly, some of those tips are what I consider bad advice (e. g. a pixel artist has to deal with color theory as much as a character artist or animator has to deal with anatomy; a good understanding of color theory is also necessary to nurture good taste in the first place... so the quicker one gets into that, the better).

Also, just like in coding: Constraints don't hide your flaws (per se); you fuck up, people will (let you) know. And pieces in constrained environments can be much, much harder to pull off.

I had hoped for something closer to the intersection of pixel art and graphics programming. Well, maybe in the future.

  • Daub an hour ago

    > a good understanding of color theory is also necessary.

    Agreed. I would also speak out again the uninformed use of pre-configured color combinations. As someone who teaches art/design these are the bane of my life… students use them as a replacement for color theory. A designer should at least know how to parse a color into its hue, saturation and lightness components. Most everything else should follow naturally.

  • __loam 42 minutes ago

    It's for an uninformed audience so it's not like it's supposed to be some deep insights

__loam 44 minutes ago

I'm a programmer who started doing pixel art for a personal project in 2022 and this is solid advice. I didn't really think about it too hard but I do find myself negotiating with the canvas to get something to look right when it's just a few pixels off lol